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Wolves of Dacia (First time in paperback)

2018 has got off to an eventful start – lots of requests for Tarot readings, new fanfiction published, Burlesque dance classes started, but best of all, my long-awaited first ever paperback novel has finally hit the shelves (or Amazon, at any rate) …

Wolves of Dacia is my second foray into historical Gothic fiction (after Lucille and the Healers, 2011, Mushroom Ebooks). It is a dark fantasy with a “dieselpunk” flavour set in WW2 Romania. It was inspired by a wish to write something concerning the Porajmos (Holocaust of the Romani people by the Third Reich), but became a wider commentary on racism and misogyny as it went on. At the time of publishing, with Trump, Brexit, and the resurgence of the far-right still very much dominating the headlines, I fear it has only become more pertinent …

WolvesofDacia-510

Synopsis:

Transylvania, 1941: as the spectre of the Holocaust reaches Romania it falls to Andreea Petrescu, a Romani biology student, to go on the run from an SS Einsatzgruppen with her irascible, superstitious father. Their flight leads them to seek refuge in ancient Dacian catacombs, where they discover they are not the first to have taken shelter.

Though her father is repulsed by their discoveries, the scientifically-minded Andreea finds herself fascinated by the activities of the mysterious resistance unit that has set itself up in the area, and of their leader, the charismatic and ruthless Miss Bendice. She seems eager to recruit Andreea to her cause, and offers her an opportunity to escape from her degrading circumstances, but at no small cost.

Forging unlikely friendships with a naïve Wehrmacht lieutenant, an amnesiac teenage vampire, and a scatterbrained Welsh parapsychologist, Andreea’s knowledge, courage, and integrity are put to the test as she struggles to survive, save her loved ones, and stay true to her principles, though it may entail sacrificing her dreams.

(To purchase in additional formats including Apple, please visit the publisher’s site.)


Double Dragon Publishing, Eleanor Burns, 2018, All Rights Reserved.

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Cute Eggs and Cenobites

“DIZZY AND THE RAVEN’S HEX”

My first full creation of the new year – another PC game, with a theme both retro and Wiccan …

RavHex1

The Dizzy games were well known to 8-bit computer gamers in the late 80s and early 90s: a series of object-based puzzle platformers following the adventures of the eponymous Dizzy the egg as he solved mysteries, escaped dungeons, and rescued his friends and family in a tongue-in-cheek fairytale world. This is my attempt at a 3D version (compatible with fairly low-end PC hardware but not Mac, sadly).

GAME MANUAL / INSTALLATION

GAME FILES / SETUP

SOUND FILES

STORY

The new factory town of Morgenholt, located deep within ancient fay woodlands, has recently been troubled by a mysterious and baleful haunting. Squire Whateley, leader of the town and owner of its factory, has sent for the most daring and resourceful hero in the kingdom to investigate and put an end to this menace. Which is where a certain familiar ovoid steps into the scene. Has boxing gloves, will travel …

Programming and graphics by me, soundtrack by Lost Radikals.

RavHex3


“ASSIGNMENT – LAMENT”

An ongoing, though somewhat less family-friendly project is my latest fanfic, this time combining the world of “Sapphire and Steel”, “Hellraiser”, and classic “Doctor Who”. Currently four chapters in (probably aiming for a total length of 5-6), this story features fairly graphic scenes of violence, mental manipulation, and pseudo-domination of beloved TV characters, in case anyone would prefer not to subject themselves to that …

lamentcollage

SUMMARY

The abduction of a journalist by ruthless extra-dimensional forces leads Sapphire and Steel back onto familiar territory. Meanwhile, deep within the Labyrinth, the Cenobite High Priest has a disturbing encounter of his own with an old wartime comrade, leading to a bizarre alliance. Can the operators find a way to successfully infiltrate Leviathan’s domain, sabotage this plan, and rescue the hostage before reality itself becomes a war casualty?

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“Shadow of the Rose-Croix”

ShadowsShot4

This has been a long time in the works, but finally I can tick “make a fully 3-D game” off my bucket list. 🙂 I began this project back in 2015, lost heart repeatedly, and finally cracked on with it this year to completion. It was programmed in Visual Basic – certainly not the ideal code for work of this nature, but the only one I know on PC. Thankfully, the tutorials of programmer Jack Hoxley (Part 1, Part 2, Part 3) gave me most of what I needed to get my head around the essentials, and trial and error did the rest.

This is a Gothic-style puzzles-and-platforms adventure game, much like the object-collecting and puzzle-solving games popular on 8-bit computers in the 1980s and 1990s except the various rooms it covers are in 3-D, dynamically lit (and, hopefully, artistically), and both player character and viewing camera can be controlled. Also, it features a bit of plot-justified gender-bending. Couldn’t really resist including that …

This game features an original music score composed and performed by Cardiff Punk / Goth band “Clusterfuck” who very kindly donated it for nothing other than the tiny bit of promotion I can give them, and with that in mind …

clusterfuck-banner

For complete story, instructions, and download links …

SHADOW OF THE ROSE-CROIX (DOWNLOAD)

Do please let me know if you have any problems downloading or playing this game. Hope you enjoy. 🙂

 

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Don’t punch a Nazi – drink their blood …

Creatively, it has been a quiet year so far, but finally I have something to show for my intermittent and much-procrastinated labours …

Download at TND – The New Dimension

As you may have inferred, this is a new C64 game I have designed and programmed, using what little knowledge of C64 Assembly I have to enhance the well-worn SEUCK (Shoot-em-Up Construction Kit) engine. As a result, this game features a simple power-up system, parallax scrolling, and animated intro / outro sequences, the latter accessible by password (which you will learn if you rescue all the hostages from the levels).

The plot – featuring a vampire nun rescuing children from the SS – somehow came out as a cross between “Underworld” and “The Sound of Music.” I can but hope this will be a winning formula …


Valkyrie 2

the Templar

The story…

Transylvania, 1944

Nobody knows when or how the race of vampires first came into the world. According to old church tradition, they are the sworn servants of Satan; demons embodied in the form of dead humans to terrorise the innocent. Other, less biased metaphysicians have theorised that they represent a more subtle form of spiritual attack against humanity: a form of contagious immortality to tempt both good and evil humans away from the path of holy redemption, while the few rationalists who believe in them insist that they are merely a natural but flawed evolution of humanity that failed to catch on. Whatever the truth, they were almost run to extinction in medieval times by the Holy Inquisition. The last widely-documented case – that of Princess Mariska Báthory de Ecsed – was violently ended in 1492, after the unwillingly-turned princess volunteered herself for a “cure” which, unbeknown to her, turned out to involve staking and decapitation.

Her “death” was assumed to have ended the spread of vampirism in Europe, until 1942, when British soldier Joe Harker, wounded and fleeing from the SS, spilled his blood onto her grave, restored her to life … and became the newest victim of the contagion, consort and mentor to the long out-of-touch princess. For two years, however, they lived together happily, the new prince gradually learning his undead powers whilst teaching his bride the facts of modern life, and modern war. Unfortunately, the Axis troops had taken good note of the bizarre, eerie events that had taken place in their territory, and they were again ready to act …

SS-Obersturmführer Bram von Hellman, biologist and dark occultist, has collated the evidence from their last, disastrous encounter with Princess Mariska, and persuades his superiors of the value in capturing and experimenting upon the legendary creatures. Accordingly, some SS troops are specially trained in spiritual defence techniques to give them the best possible chance of success. They trace the two vampires to the ruined castle from where Mariska’s father once ruled Transylvania, and they find themselves in luck: the princess is out hunting, and the prince has decided to have a “lie-in.” A quick dousing of holy water over his coffin puts paid to any thoughts of resistance, and the helpless, stunned vampire is sealed in an electrified leaden casket and driven away to the newly-constructed research camp which the SS have established near Bistritz.

“We have our prize catch,” gloats the Obersturmführer, as his delivery arrives. “Excellent, and now all we need for my experiments to begin are a few expendable human subjects. I think I know just where to find them …”

Holy Mother Romana Pasztor of Văratec Monastery has lived a life that makes up in meritorious deeds for whatever it lacks in excitement. A model of piety, justice, chastity, compassion, and generosity, now approaching her eightieth year, one might well have assumed that she would pass her remaining years in peaceful obscurity and contemplation, but war plays funny tricks …

When the SS arrived in Transylvania, and ugly rumours of their atrocities began spreading, she knew in her heart that she had no choice but to act. Thus, in secret, she arranged shelter and safe passage out of the country for the children of Jewish families who were otherwise threatened with imprisonment, or worse. She has six of these refugee children hidden away in the monastery when the Obersturmführer and his men come to call …

“I thought as much,” sneers von Hellman, as the children are dragged away while Mother Pasztor can only watch in despair. “Don’t look so grim about it, old girl. They’ll be put to good use, in the cause of science and of the Reich … and after I’ve signed a warrant for your execution, you can join all of those saints and martyrs whom you so love grovelling to.”

When most of the stormtroopers have left, Mother Pasztor is locked alone in her cell, watched over by a single guard. She weeps, and prays, and offers the Almighty anything at all for the lives of the children … “Even my own salvation, Lord, if that be worth anything to you.”

“Indeed?” says a voice from behind her. She starts, turns around, and finds herself face-to-face with a tall, pale woman of regal bearing, with long dark hair and shining red eyes. “I believe I hold the answer to your prayer, Holy Mother …”

The quest…

Having now become, against all expectation, an eternally-young vampire, the former Mother Pasztor has renounced her old title and accepted that of Lady Romana de Văratec, knight templar of Princess Mariska. For the Princess has realised that if she is to break through the Axis forces’ new spiritual defences and save her prince from torture and death, she will have need of such an ally … and Lady Romana has already proven herself a unique addition to the undead race.

Although, like all vampires, Lady Romana feels pain when she beholds the image of the cross, such pain does not trouble her. “Did my Saviour not feel such pain, or worse, when he was nailed to that?” she asks. “I count it a privilege.” Princess Mariska thinks that she is several bats short of a belfry, but does not discourage her in this belief. Also, when Lady Romana sees evil people making use of holy symbols, her faith takes on a whole new, highly dangerous dimension …

When her sense of righteousness is offended, Lady Romana’s holy wrath attack is activated, summoning a pyromaniacal angel of death that will quickly obliterate every enemy unit within sight. Notwithstanding this special power, Lady Romana’s skills as a new-made vampire are still weak, and she must use the weapons she can scavenge from the battlefield if she is to have a fair chance of success.

There are four weapons you can obtain …

Luger Pistol – The standard sidearm of the Axis forces. Reliable, but comparatively slow and weak, with a poor rate of fire and a short range.

Karabiner 98k – Bolt-action infantry rifle, with a long range and a large, high-velocity cartridge. Strong, but slow to reload.

MP40 – Machine pistol that fires the same slow, short-range 9mm rounds as the Luger, but far more rapidly.

StG 44 – This prototype assault rifle is the best weapon you can wield, combining the power of the Karabiner with the rapid fire of the MP40. Obtaining it carries a risk, however …

Also look out for the following …

Sacks / Children – The captured children are contained in sacks. Touch them to set them free. All six children must be set free in order to see the true ending.

Holy water roadside bombs – A novel ordnance concept; flasks of holy water attached to explosive charges. Against most vampires these would be highly effective traps, but against Lady Romana, they are a mere liability. Shoot them, and your holy wrath attack will activate, destroying all enemy units on-screen. However, DO NOT DETONATE THEM MANUALLY! The holy water may not trouble you much, but human or vampire, a faceful of exploding dynamite never comes recommended.

Enemy units you must prevail against include …

Flame troopers and templars – The latter are specifically trained in anti-vampire combat, harder to kill, and can use their flame-throwers more effectively. When fighting human opponents, always remember that you are a vampire. If you are able to, drink their blood in close combat rather than shooting them from afar, as every 10,000 “blood points” you can obtain will give you an extra life. The blood of templars is worth more than that of the standard SS troopers.

Mortars – Static cannons that fire explosive shells. Electrified, and thus lethal to the touch.

Kübelwagens – Among the various time-honoured ways of slaying a vampire, few hunters have bothered to mention the effects of running them over in a speeding Volkswagen. Nevertheless, don’t push your luck …

Molotov cocktails – Simple petrol bombs, lobbed from open windows. Beware of the fires they will leave if left to hit the ground.

Panzer II – “Light” tank, although not so light that you would want it trundling over you, nor one of its explosive shells in your face.

Turrets – These retractable gun emplacements can fire in a fixed pattern all around them, or randomly. They are toughly armoured.

Gunboats – These travel along the gorge below the Borgo Pass, firing shells upwards. Be careful if you venture too near the cliff edge.

Flettner Fl 282 – It takes a pilot with nerves of steel to fly this open-cockpit helicopter … and a vampire with a brain of wet sand to wander into the path of a low-flying one.

Electrodes – A powerful spark of lightning will regularly arc between these static traps. They are indestructible, so just time your passage with care.

Karl-Gerät – This massive, mobile siege cannon is not very agile, but it has tremendous power. Avoid its treads while paying all due caution to the huge explosive shells which it rains down upon you (or shoot them for an earlier and safer detonation, if you are quick enough).

The credits…

Created by Eleanor Burns, Richard Bayliss, and Jon Wells.

“Starring” Isobel Black, Audrey Hepburn, and Peter Lorre … kind of.

© Eleanor Burns, 2017

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“Wolves of Dacia” – Call For Readers

oldcomp

Finally, I have a finished draft of the vampire novel I have been wittering on about for ages. If anyone is interested in reading it and offering me whatever feedback they feel able to, good or critical or scathing, please drop me a PM. Synopsis follows…

Genre – Dark Fairytale / Dieselpunk / WW2

Pages – 409

Words – 176,988

Berlin, 1933: Andreea Petrescu, a Romani gypsy biology student, is expelled from university by the Third Reich. She returns home to Transylvania, to face a grim future of poverty, misogyny, and the stigma of having associated with outsiders: a fact her insular community regards with distrust. Just before she returns, her mother – a gifted medium – strikes a terrible deal in order to protect her.

Eight years later, Andreea’s circumstances have only worsened: her mother is dead, her father is unsupportive, her community is as estranged from her as ever, and fascism has spread to Romania. The Nazi-allied government takes measures to deport gypsies to concentration camps, forcing Andreea and her father to go on the run from the SS. Their flight leads them to seek refuge in ancient catacombs, where they soon discover that they are not the first to have taken shelter.

Though her superstitious father is repulsed by their discoveries, the scientifically-minded Andreea finds herself fascinated, and drawn into the activities of the mysterious resistance unit that has set itself up in the area, and of their leader, the charismatic and ruthless Miss Bendice. She seems eager to recruit the brilliant young fugitive to her cause, and offers Andreea a unique opportunity to escape from her degrading circumstances, but at no insignificant cost.

As Miss Bendice’s hubristic plans escalate to a world-threatening climax, and as the SS death squad closes in, Andreea finds herself caught in the vice. Forging unlikely friendships with a naïve Wehrmacht lieutenant, an amnesiac teenage vampire, and a scatterbrained Welsh parapsychologist, she finds her knowledge, her courage, and her integrity put to the test as she struggles to survive, save her loved ones, and stay true to her principles, though it may entail sacrificing everything she has dreamed of.

© Eleanor Burns, 2016.

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Gothic Dieselpunk

oldcomp

Manchester Mk1 Computer, late 1940s

…and if that isn’t a mouthful of a name for a genre, I don’t know what would be.

I am conscious this has recently turned into a blog for my weird artistic pursuits rather than for anything directly related to my transition, but so be it. Since my fiction has for many years been a channel (or a coping strategy) for my gender dysphoria, it may as well have its due as long as there is no more obviously relevant news, and real-life news has been pretty scarce for both the hubby and I of late.

This novel I am currently working on is now in the 90% region of completion, so I will fairly soon be pleading for readers… For the present, however, I would just appreciate opinions on this synopsis. I will be using this, or something like it, to pitch the finished story to potential publishers and / or agents, so please tell me if it fails to grab, or share any advice you may have for improving it (and be as harsh as you please).


Wolves of Dacia (Synopsis)

Berlin, 1933: Andreea Petrescu, a Romani gypsy biology student, is expelled from university by the Third Reich. She returns home to Transylvania, to face a grim future of poverty, misogyny, and the stigma of having associated with outsiders: a fact her insular community regards with distrust. Just before she returns, her mother – a gifted medium – strikes a terrible deal in order to protect her.

Eight years later, Andreea’s circumstances have only worsened: her mother is dead, her father is unsupportive, her community is as estranged from her as ever, and fascism has spread to Romania. The Nazi-allied government takes measures to deport gypsies to concentration camps, forcing Andreea and her father to go on the run from the SS. Their flight leads them to seek refuge in ancient catacombs, where they soon discover that they are not the first to have taken shelter.

Though her superstitious father is repulsed by their discoveries, the scientifically-minded Andreea finds herself fascinated, and drawn into the activities of the mysterious resistance unit that has set itself up in the area, and of their leader, the charismatic and ruthless Miss Bendice. She seems eager to recruit the brilliant young fugitive to her cause, and offers Andreea a unique opportunity to escape from her degrading circumstances, but at no insignificant cost.

As Miss Bendice’s hubristic plans escalate to a world-threatening climax, and as the SS death squad closes in, Andreea finds herself caught in the vice. Forging unlikely friendships with a naïve Wehrmacht lieutenant, an amnesiac teenage vampire, and a scatterbrained Welsh parapsychologist, she finds her knowledge, her courage, and her integrity put to the test as she struggles to survive, save her loved ones, and stay true to her principles, though it may entail sacrificing everything she has dreamed of.

© Eleanor Burns, 2016.


HammerDracula

Christopher Lee as Dracula – just because nobody else ever looked that good or ever will look that good as a vampire…

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Call for readers

Again, this has sod all to do with trans life or trans issues, but would anyone be interested in reading a steampunk fantasy novel? It is high time I decided what to do with this one I finished last year, and have been sitting on ever since, before I forget about it entirely. If I get enough positive feedback, I might dare to self-publish, but if not it will be useful for me to know where I went wrong.

If anyone is interested, please contact me privately (via the contact form on this site) and I will send you the manuscript via email. The short blurb follows…


Gloriana’s Masque

The Republic of Lucinia, one of the three global super-states, was until recently a kingdom founded on feudalism, magic, and tyranny. Having since gone through both an industrial revolution and a violent political revolution, it is now founded on technology, propaganda, and much more efficient tyranny. Magic, though it is still practised by a few, is generally regarded as quaint bordering on laughable.

This is particularly bad news for the Alvere – a magic-using near-human race whose once-dominant culture has proven to be no match for Lucinian science. Some Alvere have been assimilated as lowly citizens of the Republic, while others have been sequestered in the puppet “protectorate” of Alvenheim: a hostile mountainous realm which is all that remains of their ancient kingdom.

This changes overnight, as the mysterious, highly accomplished, disfigured, and deeply vengeful “Gloriana” arrives in Alvenheim at the head of an army of mercenaries, equipped with bizarre new weapons of mass destruction. Lucinia’s puppet regime is destroyed, and Gloriana sets herself up as queen. The Republic sends a peace envoy: Secretary Kasimir, who has built a reputation as a sympathiser and a reformer for the Alvere citizens of Lucinia. Much to his chagrin and guilt, the peace mission is a sham: his real orders are to discover any information he can about Gloriana’s weapons, so that Lucinia can retain its superiority in the arms race. Failing that, he has orders to liquidate her. Deeply reluctant though he is to follow them, he also distrusts Gloriana’s intentions and ambitions.

Her ambitions, however, prove to be far loftier and deadlier than he could ever have imagined. For the Alvere queen has discovered the truth about their world and the forces that govern it, and she believes that she can manipulate these forces not only to her own advantage, but to the benefit of all humanity. She is disastrously wrong…

© Eleanor Burns, 2016