A Gothic action romance in 8 bits …
(Winner – Organiser’s Choice Category – The New Dimension 2016 SEUCK Compo)
Axis-occupied Transylvania, 1942. One brave Allied soldier volunteers to mount a daring raid against an entire armoured SS battalion, with only his trusty rifle and his wits to protect him. What could possibly go wrong? Pretty much everything, as it turns out …
Just before he is dragged away into captivity as a POW, however, the wounded soldier spills his blood only the sepulchre of Princess Mariska, who was killed centuries ago by the Holy Inquisition under suspicion of vampirism. As night falls in the ruined crypt, an eerie figure rises from the tomb, and senses the fate of the one whose blood restored her to “life”. Driven by powerful instinct, she sets out to free her “knight errant” from the invaders who have taken him captive. Will his strange saviour succeed in her quest, or will the hazards of modern warfare prove more than a match for the powers of the undead?
A Commodore 64 game, designed on the SEUCK engine (Shoot ‘Em Up Construction Kit), with enhanced coding (by me), music by Richard Bayliss, and extra bitmaps by Igor Errazkin. Download from http://tnd64.unikat.sk/Seuck_Compo_2016.html (download link at bottom of page).
Use fireballs to dispatch enemy forces, but aim to drink at least 10,000 points’ worth of blood by attacking enemy foot soldiers in melee. The more blood you can drink, the better your odds of facing the final challenge and unlocking the true ending. However, beware not to melee any soldier carrying a cross. Also avoid contact with vehicles. Touch prisoners or war to set them free (and claim a little donation of much-needed blood in the process, of course).
All Rights Reserved, © 2016
Once roughly described as “The Sound of Music” meets Quentin Tarantino …
(Winner – 2017 Spanish SEUCK Compo)
Transylvania, 1944. Holy Mother Romana Pasztor is arrested by the SS for sheltering refugee children in her nunnery, and the children are taken away to a feared concentration camp run by an experimental unit. Desperately, she prays for anything that might save them, only to find herself suddenly confronted by a strange, pale, red-eyed woman in a medieval dress. Thus begins a most curious alliance of holy and unholy …
Guide your vampirised nun through the towns of Varatec and Bistritz, and along the Borgo Pass, fighting the SS every inch of the way and rescuing the captured children (Save all six to see the true ending). As you are only a newborn vampire, you will need weapons to prevail, so look out for abandoned SS firearms and roadside bombs (Do not touch the latter, if you value your unlife, but shoot them for spectacular damage against the opposition).
Designed on C64 SEUCK, with coding enhancements by me and Richard Bayliss, music by Richard Bayliss, and extra advice on coding by Jon Wells.
All Rights Reserved, © 2017
The Dizzy games were well known to 8-bit computer gamers in the late 80s and early 90s: a series of object-based puzzle platformers following the adventures of the eponymous Dizzy the egg as he solved mysteries, escaped dungeons, and rescued his friends and family in a tongue-in-cheek fairytale world. This is my attempt at a 3D version (compatible with fairly low-end PC hardware but not Mac, sadly).
The new factory town of Morgenholt, located deep within ancient fay woodlands, has recently been troubled by a mysterious and baleful haunting. Squire Whateley, leader of the town and owner of its factory, has sent for the most daring and resourceful hero in the kingdom to investigate and put an end to this menace. Which is where a certain familiar ovoid steps into the scene. Has boxing gloves, will travel …
“Dizzy” created by (and copyright of) the Oliver Twins.
Programming, story, and graphics by Eleanor Burns.
Sound and music by Lost Radikals.
Eleanor Burns, 2018.
“Shadow of the Rose-Croix”
A Gothic PC adventure, with music by Clusterfuck (Requires DirectX8 or above).
This 3-D occult and Tarot-themed adventure game was a little labour of love I began a couple of years ago on Visual Basic 5 … which was obsolete even then, of course, and never designed for this type of work, but I do enjoy trying to get interesting results out of limited tools.
The invaluable tutorials that enabled me to create workable 3-D graphics in VB5 were written by programmer Jack Hoxley and are well worth a read for anyone interested in the mechanics of making little worlds and trying to give them character and atmosphere (Part 1, Part 2, Part 3).
In order to install the game, unzip both of the files. Once unzipped, take the whole “SRCSounds” file just as it is and move / copy it to the c:\ drive (Do not put it within any other folders / directories).
Open the other file – “SRCGameSetup” – double-click the setup icon, and follow the instructions. Once installed, the link to play the game – “ShadowsRoseCroix” – will appear in your start menu.
This game is loosely based on an old Commodore 16 and Vic-20 game called “Ghost Town” programmed by Udo Gertz back in 1985, possibly the first “survival horror” game I ever played, eerie in spite of being utterly minimalist (There were many ways to die, but only ever shown as a text message on a blue screen, suddenly flashing up as and when you lost your one and only life … as you often did). I was initially going to make this game a straightforward remake of it, but since the solution to that game is now well known, I ultimately decided to make an original game with a few homages to it (such as the blue-screen deaths, and a couple of similar puzzles).
It is also heavily influenced by the object-puzzle arcade adventures of the mid-to-late 1980s, such as the “Dizzy” series and its various ZX Spectrum and C64 clones.
The wonderfully creepy mood music for this game was composed by Cardiff Punk / Goth band “Clusterfuck.” Check them out at Tantrum Records.
Rural France, Late twentieth century
A strange, half-forgotten dream and the map sold to you by a mysterious street vendor led you to this forest, but you have no real notion of why you came. Now you are here, though, you feel both fear, and an odd sense of déjà vu. You feel that some terrible event occurred here, yet you are drawn to the place almost with a sense of love. You get the urge, however unwise, to investigate further…
Cursor keys move the character, usually at a running pace.
Cursor keys (with Alt held) change position of camera, zoom and angle.
PgUp and PgDn change the vertical angle of camera.
Hold down W to walk (half speed).
Press X to examine scenery / area. Clues often indicate where best to examine.
Space to jump.
C to change character modes … when the time is right.
O to choose between your collected objects for the right one to use.
Ctrl to try to use your currently-held object, to climb a ladder, or to use certain nearby objects.
M to toggle switch on or off.
Q (or the Mouse Button) to quit to Windows.
Look out for the “?” sign in your status panel, indicating nearby clues.
All Rights Reserved, © 2017